Where stories, structure, and systems converge—founded by a solo developer determined to make something meaningful.
Holoset is a one-person indie studio focused on building interconnected game worlds grounded in agency, metaphysical depth, and system-driven storytelling. Every project exists within a shared mythos—whether strategic, narrative, or mechanical—and no detail is treated as disposable.
Holoset is run entirely by a single developer, handling design, development, narrative, and audio. From building UI to engineering lore, this project is self-built with help from the right tools—Godot, AI assistants, FL Studio, and a lot of iteration. The vision is long-term: games that endure, evolve, and say something real.
Space Tower Defense is the first playable window into a far broader setting. It functions as a game, a testbed, and a lore vessel all in one. It’s fast-paced and replayable, but also meaningful—every tower, rift, and enemy you face is part of something larger. It’s not just a defense scenario. It’s the training grounds for the defense of realmspace.
This is just the beginning. Holoset’s long-term goal is to build a large-scale RPG with deep choice, complex metaphysics, and a branching world structure influenced by realmspace causality. The current universe—IRDF, IRP, rifts, and enemies—is already large and will expand through more games, audio, and narrative modules.
Games are systems. So is reality. Holoset builds with the belief that agency matters—not just as a mechanic, but as a philosophical stance. The player isn't just part of a story—they help shape the web of meaning inside and outside of the game world. Every mechanic should be rooted in lore, and every lore concept should serve a mechanical or emotional function. Nothing is just for show.