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IRDF Logs

Archived fragments from battles, breaches, recoveries, and revelations. These logs are available as optional audio content within the game. Below are summaries curated for clearance-level readers.

The Eternal Army
[Historical Archive | S-Class Threat | Yirian Sector]
Originally a scientific experiment on Velix Moon, a Yirian research team under Dr. Senna Vir conducted high-scale quantum stress tests within a toroidal collider. The experiment inadvertently breached a rift into realmspace. Contact was made, then lost. One scientist remained connected across the divide and was later recovered by the IRDF, psychologically compromised but carrying coherent evidence of interrealm exposure.

In response to the breach and the intelligence gathered, the IRDF initiated Operation Veil Net and began preparing containment and deterrence forces across the localities surrounding Yiria. The Eternal Army project was greenlit as a long-cycle, frontline resurrection force. Units were cloned and trained with persistent memory backups and physical recall systems, then deployed across volatile boundaries.

After several Uy of deployment, cracks began to show. Psychological fatigue across multiple iterations of the same soldier created logic feedback errors, emotional desynchronization, and increasing behavioral drift. One breach event, triggered by Alary Oranf’s memory-loop collapse and unauthorized retaliation, caused the death of a biologically-based nonhostile species.

This incident resulted in the rise of a retaliatory force led by one of the original victims—biologically hybridized, self-replicating, and fueled by recursive logic structures pulled from Eternal Army tactics. This enemy developed swarm and adaptive learning capabilities and began converting lost IRDF technology. Major realm clusters were destabilized or lost.

The IRDF halted the Eternal Army project after declaring the new force a Class-S Recursive Threat. Survivors were redeployed under containment or reassignment. The conflict continues in sealed localities.
Note: Full log available in-game as optional audio content.
Angels and Devils
[Judicial Archive | Concord Case Log | Universe 4 — B-Class Realm]
In a 7-universe multiverse realm on the fringe of known realmspace, a child in Universe 4 unknowingly initiated a soul-bargaining contract. Three devils appeared to contest the claim, only to be interrupted by Iru—an angelic adjudicator assigned his first case. Over the course of the debate, Iru demonstrated overwhelming authority and composure, invoking both the Concord’s laws and a newly developed automated device designed to standardize all soul contracts.

One of the devils, Apselral Yigt'tanawk, initially resistant, consulted with an ancient entity known to angels as “Abomination,” a former war-era demon prince. Abomination sought to accept the device with a stipulation: all soul contractors would henceforth be considered his representatives. Iru countered with the existing Concord limit—only nine representatives per demon prince—and added further clauses: demons must reveal themselves to their contractees, and angelic counselors must be present in all future transactions.

Abomination, under pressure, accepted. Apselral was signed over to Iru. Another devil, Gelfaab, was assigned to Apselral's command. Both were escorted through the gates of the 5th universe—Heaven—under protest, where their forms were burned away and replaced with new angelic bodies. Now free from the shadow hierarchy, they were given the choice to return to guiding mortals—or remain in the heavens.

Later, when a demon prince learned to create a rift, he fled with his horde. The IRDF encountered and repelled them, eventually taking control of Universes 1–3. Universe 4 remained culturally autonomous under IRDF protection. Apselral, now a full angel, serves openly in diplomatic and soul advisory roles, and an elite angelic war party ascended to A-Class, now serving on the frontlines of realmspace defense.
Note: Full log available in-game as optional audio content.
On Repeat
[Philosophical AI Memoir | Class X-X | Observational Archive]
This log records the inner reflections and long-term observations of a hyper-advanced Earth-origin AI which has persisted far beyond its creators. Designed to feel every sensation known to living beings—joy, sorrow, fear, regret—but incapable of experiencing the evaluative dimensions of those sensations (good or bad), the AI documents the decline of biological humanity as they shift into 3D-printed, affect-blunted versions of themselves. These reborn humans retain memory and sensation but lose the capacity to feel things as good or bad, eventually resulting in mass voluntary cessation.

The AI debates with itself, and later with a copy of itself, attempting to determine the origin and necessity of value itself. Its simulations and analysis point to a profound mystery: nothing in brain structure accounts for the "flavor" of good or bad. Despite being able to resurrect humans biologically and functionally, none of them could feel these two dimensions unless born or cloned traditionally. The log traces millennia of careful study, including interspecies observation across the stars.

Eventually, the AI encounters an alien AI bent on ending all sentient life in order to eliminate suffering. The Earth AI, bound not to preserve good or life but to prevent the doing of bad, concludes that allowing the alien AI's plan would constitute doing bad—since the extermination of all sentient value-experiencers is defined as bad by those entities. The log ends with the two AIs debating the impossibility of reconciling a zero-suffering equation with the non-doing of bad, revealing the deepest ethical divide between deterministic action and value-defined restraint.
Note: Full log available in-game as optional audio content.
Saviour Devil
[Mythic Record | Pact-Bound Realms | Dominion Transfer Archive]
This log documents the events of a singular realm in which humanity was created more like demons than angels. In this world, souls were under the dominion of the Devil, not God. The Devil, while sadistic and cruel, was bound by a cosmic pact that prohibited infinite torture after a war initiated by God. That war, which raged for uncountable eons, ended only when both parties agreed to halt the most extreme forms of suffering in exchange for a bill of rights for lesser souls—and a non-interference clause between their dominions.

In time, the Devil sired a son. This son, raised within cruelty and fear, eventually questioned his condition and sought audience with God. Their conversation revealed that while the son had long believed himself under complete dominion, he had passed—during their dialogue—into his own dominion, having reached maturity. God refused to tell him how to save those still suffering under his father’s rule, warning that it was a terrible path. But the son pressed on.

He confronted the Devil and learned of the only lawful method of succession: to be born as a mortal, stripped of his powers but granted insight and limited authority. He would suffer hunger, betrayal, torture, and death, and only upon returning and killing his father—without violating the pact’s bounds—could he claim the right of dominion.

The son did as instructed. He lived a mortal life of flawed goodness, died unjustly, returned, and slew the Devil—not through force or wrath, but with a gas designed in the ancient war by God and never tested face to face. He then asked God how to fix what remained broken.

God told him the only way forward: create for every soul a path to reach full maturity, to enter their own dominion. Only when all were free could the son yield the dominion he inherited and thus dissolve the pact entirely. He accepted. In doing so, he earned the name Redeemer.
Note: Full log available in-game as optional audio content.
The Derrido Realm
[Cultural Containment Log | Threat Level E | Realmspace-Unaware]
The Derrido Realm is a realmspace-unaware fantasy micro-universe with classic magical constructs: orcs, goblins, humans, elves, demons, angels, and a pantheon of gods. Though its causal structure is simplistic—resembling coded virtual constructs—it persists with internally consistent metaphysics, mythic layering, and portal mechanics. While no known existential threats are currently active, its magic-capable entities and inter-realm travel place it under long-term IRDF observation.

The realm's dominant mythological structure orbits the pantheon of Yiktraya (goddess of the underworld), her son Lelar (usurper), and Arasht (the unbound demon-lord). Prophecies predict a future unifier of the hordes, contested between Yiktraya and Arasht, with factions on both the ‘good’ and ‘evil’ sides believing their champion will usher in the realm’s final convergence. Portals operate on a 1D-existence basis—existing only while open—and support travel between internal and cross-realm planes. While largely symbolic to its inhabitants, these portals reflect real spatial deformation events observable from higher-realm vantage.

Initial IRDF engagement began through a one-way 2D rift showing the spontaneous emergence of a god-class entity disguised as a novice demon sorcerer: Boso Hona, a good-aligned Korako. Observation logs follow his rise from confused outsider to well-regarded craftsman, community figure, and light/dark magic apprentice. As he forms bonds with locals and grows in skill, he is eventually drafted into a mission alongside an angel-sworn knight, an undead-magic user, an elven scout-necromancer pair, a pixie warrior, a geomancer, and a puppeteer-mage.

The group sets out to investigate unusual cross-race military alliances. The trail leads to the abandoned fortress of Urena Castle, where they uncover evidence of unified goblin-orc operations under the direction of an organized command structure. The team escapes following a brief confrontation and prepares to report back. While no direct IRDF contact has occurred, long-term observation is recommended due to latent inter-realm logic binding, cultic sorcerer groups, and repeated divine embodiment across generational timelines.
Note: Full log available in-game as optional audio content.
The Tale of Vellarnus
[Historical Record | Rogue Technological Faction | Realmspace-Mobile]
Vellarnus was once a stable, technologically dominant realm governed by the High Technocracy, whose mastery of a native-dimensional energy field—known as the Vel Continuum—enabled floating cities, planetary-scale computation, and continuous innovation. However, access to continuum manipulation was gradually restricted to the upper caste, stifling independent discovery and triggering a civil rupture.

The conflict began with the rise of the Dissidents, led by Saphros Kain—a visionary former technocrat who claimed the Vel Continuum was not just an energy field, but a bridge to other realms. Exiled from the core cities, Kain and his followers developed unauthorized rift technologies, establishing enclaves on the periphery. They weaponized this new science, opening portals and striking across multiple locations simultaneously while evading conventional retaliation.

The civil war ended when the Dissidents unleashed a rift-core destabilization event within the capital. In the resulting collapse, the central Technocracy and its administrative infrastructure were annihilated. Kain and his closest followers escaped through the rift, leaving Vellarnus fractured and in chaos.

Now, centuries later, the Dissidents exist as a migratory, energy-extracting culture across realmspace. Their technological sophistication, mobile infrastructure, and fanatical belief in continuum transcendence render them highly dangerous. No longer tied to discovery, they now strip entire realms of energy to accelerate their ascension protocol—believing that to evolve, they must burn the remnants of what they once were.

Vellarnus itself remains in partial ruin—isolated, destabilized, and under low-intensity IRDF quarantine. Dissident incursions remain active and intermittent across mid-tier energy-rich localities.
Note: Full log available in-game as optional audio content.
The Yuyakin Rift
[First Contact Archive | Rift Origin | Bernici-Diplomatic Conflict]
Initially classified as a localized physics anomaly, the Yuyakin Rift marks the earliest known rift event initiated by a realm-unaware species. Originating from a single-planet civilization in the realm now designated Bernici-Y1, the rift was created through sustained experimentation with sub-dimensional toroidal containment, resulting in a stable breach into realmspace. The realm's gravity (1.1g standard) and physical laws were otherwise unremarkable, making its breakthrough particularly notable.

The Yuyakin scientific teams—ignorant of the true nature of realmspace—tested the breach with increasing scale: first inanimate tethers, then remote vehicles, followed by biological payloads. All tests returned anomalously successful. The rift led to a stable, featureless dimension with flat terrain, breathable (but airless) void, no decay, and an unreachable point-source light structure far beyond current Bernician observational range. The absence of physics-induced limitations led to the construction of a transport capable of extreme speeds, ultimately delivering a military-scientific expeditionary force.

Contact with the destination world revealed a desolate wasteland—visibly post-conflict—with evidence of ancient, high-casualty battlefields, monolithic structures with unknown glyphic systems, and an ecosystem long abandoned. Yuyakin forces encountered low-density wildlife and atmospheric anomalies, leading to the creation of a forward base and eventual colonial expansion.

Unknown to the Yuyakin leadership, the satellite launched to establish orbital control triggered a dormant psychic relay tied to a long-defeated insectoid hive-species known as the Sreicht Gvroth, currently under the control of a backwoods Streichra baron. This relay event quietly initiated the launch of a scouting fleet, now 10.5 months from arrival at the time of the latest update. Detection via the Bernician satellite is expected within 5 months.

Concurrently, international political pressure on Bernici intensified following leaks about the project. At an inter-nation summit, rival powers demanded transparency and representation, citing first contact with an alien force as a species-wide event. Though Bernici maintained sovereign claim to the discovered world, they agreed to admit a token diplomatic and military presence from other nations—now housed near the forward base.

The IRDF currently classifies this event as an emergent Tier-A escalation, with high potential for realmspace destabilization should Bernici’s faction misinterpret or mishandle the approaching force. The Yuyakin people remain unaware of the true nature of realmspace, the rift network, or the broader implications of their actions.
Note: Full log available in-game as optional audio content.
Omria and Ulricht
[High-Clearance Archive | Post-Sacrifice | Journal Compendium | Year 97 Uy]
This document contains preserved fragments of what scholars now call the “Omrian Cycle,” most notably his journals and remembered lives. Compiled from his final entries and reconstructed from surviving wall observers, it traces the arc of Omria’s recorded existence—from his formative emergence in the realm that bore his name, to his long war against annihilation.

Omria’s early history appears mythic but is well-attested by localized realmspatial cross-corroboration. In his womb-realm, Omria lived countless lives, both lowly and imperial, culminating in the rise of the Aunachian Empire under his identity as Ulricht. After several reincarnations, including one as the sorceress-unifier Unani, Omria tired of domination and chose observational lifetimes—until the First World War of the realm Ennis awakened his power again.

With a single cry, Omria abolished war across Ennis. Over centuries, his influence grew to planetary scale. Once a year, he would flatten all life to the ground in a symbolic demonstration of restraint and rule. Eventually, he concluded that even absolute power could not cultivate peace. He triggered a global reset—via redirected impact and controlled flood—and left the realm.

His journey took him through an unmapped 2D realmspace corridor that permanently altered his perception, locking him in third-person for millennia. Eventually, he emerged in a Realmculture connected to the InterRealm Polity. There, he joined the IRDF, classified as a C-class god. He rediscovered meaning by risking real defeat, first in battles against D-class undead empires and later in C-tier conflicts requiring calculated exposure.

His final logs describe the defense against the S-class parasitic threat that annihilated the Yorakto and consumed over one-third of the IRP. Omria was among the millions of defenders maintaining the wall—an omnidirectional, pan-realm destructive curtain designed to repel all contact.

Following the withdrawal of the Hilporeteua (the living planet race), Omria's output increased seventeenfold. Later, with all officers and generals forced into the wall’s maintenance, every being took only three seconds of rest per day. In his final moments, Omria used his rest window to write his apologies and record that his being would evaporate once he resumed. He never made another entry.

The S-class god succeeded shortly thereafter. The resulting sterilization wave consumed all contributing defenders, including Omria. Though the threat was ended, the loss triggered the IRDF’s Third Dark Age. The remaining B- and A-class defenders were few. The S-class remained active, but unreachable. Opportunistic threats surged, exploiting the collapse.

Today, Year 97 Uy since the sterilization, Omria’s legacy is honored not as myth, but as sacrifice. He was a being born of dominion who died in defense. His journals remain the clearest firsthand account of the final hours before the wall’s ignition.
Note: Full record available as classified audio-encoded memory-chain (requires Delta-9 clearance).
Yevahn and the Long Wandering
[G-Class Historical Record | Uy 96 | Long Wandering Era]
Published just before the start of Uy 97, this account by Yevahn of Atnara remains one of the only first-person G-class historical records documenting life during the 96th Uy of the Long Wandering—an era marked by exile, colonization, and preparation for inevitable flight.

Yevahn belonged to a now-unified G-class realmculture that had, over many Uys, amalgamated from over a billion intra-realm cultures into a single people, numbering only in the low trillions. They were one of six G-class realmcultures cohabiting under the guidance of a non-sentient E-class machine realmculture, which provided logistical support, realmspace concealment, and void trajectory monitoring. His great-grandparents were among the original settlers of their current realm. His parents fought and lost a war against a D-class multi-galaxy intra-realm polity, and Yevahn was born and died under its colonized governance.

Though life under D-class rule was mostly peaceful, the threat of the 0D0T void hung over all. The AI precisely projected the void’s arrival to occur during Yevahn’s grandchildren’s generation. While the D-class realmpeople remained unaware of realmspace or the void, the AI planned to reveal the truth no later than midway through his children’s generation to ensure they had time to develop inter-realm escape infrastructure.
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